[Nodding to acknowledge her statement, he removed the decks from their place of concealment and held one in each hand]
Pick a deck. For now it doesn't really matter what the contents are.
[Since this is purely instructional in this match.]
They've already been shuffled, so after that we'll both draw five cards. This is called a starting hand, for.. obvious reasons. Normally, you'll want to keep what you're holding to yourself so you don't give your opponent an unnecessary advantage.
[Once the selection was made he set his deck on the table and drew 5 cards himself]
Who goes first is usually determined either by mutual agreement, or a coin flip- etc. We'll start with you. When you begin a turn you draw a single card, then providing there are no effects, traps or spells to be activated you can begin to decide what cards to set or summon on the field. You can only set or summon one monster a turn unless you meet certain conditions, but you can set or use as many spells and traps as you like as long as you don't exceed the space limit of 5 that can be on the field at one time. If your spells and traps slots are full you can't even activate a spell from the hand. It should be noted that before a trap can be activated it must be set first and can't be triggered in the turn it was placed. [Bombarding her with more instructions]
no subject
Pick a deck. For now it doesn't really matter what the contents are.
[Since this is purely instructional in this match.]
They've already been shuffled, so after that we'll both draw five cards. This is called a starting hand, for.. obvious reasons. Normally, you'll want to keep what you're holding to yourself so you don't give your opponent an unnecessary advantage.
[Once the selection was made he set his deck on the table and drew 5 cards himself]
Who goes first is usually determined either by mutual agreement, or a coin flip- etc. We'll start with you. When you begin a turn you draw a single card, then providing there are no effects, traps or spells to be activated you can begin to decide what cards to set or summon on the field. You can only set or summon one monster a turn unless you meet certain conditions, but you can set or use as many spells and traps as you like as long as you don't exceed the space limit of 5 that can be on the field at one time. If your spells and traps slots are full you can't even activate a spell from the hand. It should be noted that before a trap can be activated it must be set first and can't be triggered in the turn it was placed. [Bombarding her with more instructions]